// ===================================================================================== // ANIME-TALES Β· WORLD BIBLE TEMPLATE (v2, October 2026) // // 1. Fill this in (any text editor, or ask your own AI to help you write it). // 2. In Anime-Tales open 🎬 Studio β†’ ⚑ Spark, paste the WHOLE file, press ⚑ Build the whole world. // (Or paste it into Studio β†’ πŸ“– Bible view β†’ Apply.) // 3. Your world is imported EXACTLY as written β€” nothing is rewritten, nothing is invented. // Walk the Studio steps to check it, then press 🎬 Generate or publish it for other players. // // HOW IT READS YOUR FILE // β€’ Lines that start with // are notes for you. They are skipped on import β€” keep them or delete them. // β€’ Keep the "## SECTION" headings as they are. Any section can be left empty or deleted. // β€’ Inside FACTIONS, PLACES, SEASON, CAST, ITEMS and LORE BOOK, every entry starts with a "###" line. // β€’ Write as much as you like: paragraphs, lists and "###" sub-headings inside a section are all kept. // β€’ Plain headings work too (SETTING on its own line, in capitals), and so does Markdown (#, ##, ###). // // NEW IN v2 (October 2026) // β€’ Brain: and Style: lines β€” which story brain and writing style players open your world with. // β€’ ## WRITING STYLE β€” your own prose direction, in your words (when Style: custom). // β€’ ## ITEMS β€” the world's weapons, charms, potions and keepsakes. In a world with an RPG system their // effects are real: gear bonuses count on every roll and a potion really restores. // // RULES THAT NEVER MOVE // β€’ Every character in any romantic or sexual context is an adult (20 or older). // β€’ No real people, no real brands, nothing you don't have the right to use. // ===================================================================================== # Your World Title 🌍 // The first line is the title. An emoji at the end becomes the world's icon. Genres: Fantasy, Mystery // Pick 2–4 of: Romance, Fantasy, Sci-Fi, Isekai, Action, Hero, Villain, Horror, Mystery, Thriller, // Slice of Life, Supernatural, Cyberpunk, Mecha, Magical Girl, Villainess, Vampire, Post-Apocalyptic, // School Life, Idol, Sports, Cooking, Historical, Comedy, Monster Collecting, 18+, NSFW Vibes: Dark, Dramatic // Pick 1–3 of: Wholesome, Funny, Dark, Dramatic, Spicy tension, Tearjerker, Epic, Cozy Flags: none // "mature" for an 18+ world (an all-adult cast, mature themes). "opens on air" if the story starts on a livestream. Mode: guided Β· Players: solo Β· Cast size: 10 // Mode: guided (a planned season of arcs) Β· sandbox (no plot β€” the player leads) Β· rpg (Story mode: stats, levels, dice) // Players: solo Β· coop (two players) Β· party (up to four) Cast size: how many people you list under CAST Brain: regular Β· Style: default // Brain: regular (the player chooses) Β· v4 (every character keeps their own memory of the player β€” promises, deaths and // secrets hold over hundreds of turns; replies take a bit longer, same price; solo stories only) // Style: default (the show's own voice) Β· dry wit Β· noir Β· shonen hype Β· gentle Β· gothic Β· light novel Β· custom // "custom" = write your own direction under ## WRITING STYLE below. Players can still change it in the story menu. Hook: One or two sentences that sell the world. It shows under the title. ## SETTING // The world in your own words: what it is, the era and the tech, how daily life works, the central conflict or // mystery. Sub-headings like the ones below are welcome β€” add, rename or delete them. ### The promise What this story is about and what the player is here to do. ### Daily life What an ordinary day looks like, what people use and believe, what is normal here. ### Geography Where the important places are and how people travel between them. ## RULES & TONE // The rules the writer must always respect: how the magic, powers or technology work and what they cost, // the tone, what never happens, how fair the world is to the player. ## WRITING STYLE // Only for "Style: custom" β€” otherwise delete this section. How the prose should READ, in your own words: // sentence length, rhythm, what the narration notices, what it never does. It changes the voice only β€” the // story, the memory and the characters' own voices stay as they are. (Up to 600 characters are kept.) // e.g. Terse and physical, like a war diary. Short paragraphs. Metaphors from the sea only; nobody explains // their feelings, the weather does it for them. ## RPG SYSTEM // Only for "Mode: rpg" β€” otherwise delete this section. Two ways to write it: // β€’ EXACT: paste a filled-in RPG SYSTEM TEMPLATE here (download it from Studio β†’ πŸ§™ RPG system β†’ πŸ“₯ Import). // It is imported directly, word for word β€” stats, pools, skills, character creation, ranks, rules, events, EXP. // Inside this file add ONE # to each of its headings (# Name β†’ ## Name, ## STATS β†’ ### STATS, ### Grit β†’ #### Grit), // so they are not confused with this bible's own sections. // β€’ IN WORDS: describe the character sheet in plain language β€” stats (up to 10), health and an energy pool and what // refills them, roles or classes, how levels are earned (and the top level), what happens at 0 health, special // conditions β€” and Anime-Tales turns it into the world's sheet (free). Fine-tune it afterwards in Studio β†’ You & play β†’ πŸ§™. // Everything you write here also stays in the rules the writer reads. ## FACTIONS // One entry per group. "Wants:" and "Members:" lines are optional. ### The First Faction What it is, who runs it, what it controls. Wants: what it is after. Members: First Name Lastname, Second Name ### The Second Faction What it is, who runs it, what it controls. Wants: what it is after. ## PLACES // One entry per place. "### Name: short description" also works. ### Home Base What happens here, who you meet, what is useful, how you get in and out. ### The Second Place What happens here, who you meet, what is useful. ## PROTAGONIST ROLE // Who the player is when the story begins: their job or seat, why they matter, what they can choose // (a background, a role), what they know and what they don't. ## THE HIDDEN TRUTH // The secret under the story: what really happened, who hid it and why, and how it can be solved or undone. // The writer reveals it slowly, through evidence β€” never all at once. ## STARTING SCENARIO // Where Episode 1 begins: the place, the time, who is there, and what happens first. ## PACING // How fast the story moves, what stays a rumor for a long time, how long a season runs. ## SEASON // The story's arcs, in order (3–8). Each starts with "### Arc N β€” Title". All four lines are optional. ### Arc 1 β€” The First Arc When: the opening episodes Summary: what this arc is about. Landmarks: a first key moment; a second key moment; a third key moment Payoff: how the arc ends and what changes for the player. ### Arc 2 β€” The Second Arc When: early investigation Summary: what this arc is about. Landmarks: a first key moment; a second key moment; a third key moment Payoff: how the arc ends and what changes. ## FINALE // How the story can end. Several endings are fine β€” give each one its requirements and its result. ## PLAYERS // Only for coop or party worlds: how the two (or four) player characters fit together. Otherwise delete it. ## CAST // One entry per person. The ### line is: NN β€” Name | role | age | pronouns // Then any of these lines β€” all optional, all kept word for word, and you may add your own labels: // Appearance: Voice: Public goal: Secret: Disclosure: Contribution: Growth: // Optional fields the Studio also understands: Emoji: Faction: Label: (rival, mentor, love interest, MAIN VILLAIN…) ### 01 β€” First Name Lastname | Head of the guild | 34 | she/her Appearance: hair, eyes, build, clothes, one detail nobody else has. Voice: how she talks. Public goal: what she wants everyone to see. Secret: what she hides, and what it would take for her to tell. ### 02 β€” Second Name Lastname | Rival apprentice | 22 | he/him Appearance: hair, eyes, build, clothes, one telling detail. Voice: how he talks. Public goal: what he wants. Secret: what he hides. ## ITEMS // Optional. One entry per item (up to 40). The writer places them where you say they are found and uses their // exact names. Lines: Type: Β· Look: (what gets painted) Β· Found: Β· Effects: β€” plus a description. // Kinds: weapon Β· armor Β· accessory Β· consumable Β· tool Β· keepsake Β· key // Rarity: common Β· uncommon Β· rare Β· epic Β· legendary // Effects: in a world with an RPG system, use its stat names: "Grit +2, Luck +1" on weapons, armor and accessories; // "HP +20" (or your pool's name) on consumables; "use: opens any Registry lock" for tools and keys. // The server caps the numbers by rarity (a common blade can't be +10). Without an RPG system, write // what the item lets someone do, in words. Pictures are painted in the Studio (🎨), not here. ### Hushbell Knife Type: rare weapon Look: a translucent blue-green diving knife, bell-shaped, with a chipped edge and a silver cord knotted round the handle. Forged from a drowned bell's shard; it hums near hidden echoes. Divers prize it, though its song can draw the Registry. Found: won from a bell-diver in the submerged quarter. Effects: Wits +8, Luck +8, use: reveals hidden echoes nearby ### Tidewater Draught Type: uncommon consumable Look: a stoppered green vial, salt-crusted. A draught of first-tide water; it knits small wounds. Found: sold by the wharfside apothecary for a day's echo. Effects: HP +12 ## LORE BOOK // Facts the writer looks up when a trigger word comes up in the story. // Entries titled "Always include β€” …" are sent with every turn (the first four). ### Always include β€” The rule that never breaks Triggers: magic, spell, cast The note the writer reads, in your own words. ### A place, an item or a creature Triggers: a word, another word The note the writer reads. ## OPENING // Optional: Episode 1's first scene, word for word. If you write it, the story opens with exactly this text // (the AI does not rewrite it), and the three suggestions below become the player's first choices. Write the opening scene here, the way players should read it. ### Starting suggestions 1. A first choice the player can tap. 2. A second choice. 3. A third choice. ### Play guide A short note to the player, shown once when the story opens. ## COVER // The cover painting: the scene, the mood, the colors. The title is lettered into the art for you. ## YOU // Rules about the player character β€” they still choose their own name, look and history. // (For your own playthrough only, you can instead write: Name: … Gender: Female / Male / Other and a few lines.)